Playing Moss, I find myself like a kid with the coolest play room, and as an avid toy collector, this is one of the best aspects of the game for me. ![]() You play as the Reader and help along a little character known as Quill as they continue their quest from the previous game. When you first start, like its predecessor, you are in front of a book you will physically open in the VR world and a story begins to be shared with you. I found myself completely immersed and repeatedly delivering audible “WOW” moments along with giant visual smiles. Within the first 5 minutes of playing Moss: Book II, I fell in love. The next generation console VR experience itself is a complete overhaul in almost every aspect which was reason enough to invest. Now, I’ve been able to truly experience Moss in its prime with Moss and Moss: Book II on the PS VR2. ![]() While I didn’t play Moss completely, primarily due to constant motion sickness with the original PSVR headset, I wanted to love the game like I played it thoroughly. Polyarc, an indie developer, did just this with Moss. Theseus was more like a rough tech demo/VR experience but left me itching for someone to take these mechanics and elevate it into a full-fledged game. I bring this review up, because I played this before I tried Moss, and really enjoyed this new top-side camera where you have a true bird’s eye view and control what I feel is like a playset with little figurines. There was a game with a similar concept I reviewed on PS VR called Theseus which you can check out here. ![]() It’s interesting that I’ve not played my original PlayStation VR in over a year, if not longer, but when I think about my time with it, Moss is the number one experience I will never forget.
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